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Here you find all addon and mod releases for Armed Assault. Executive Assault 2 is an RTS / FPS hybrid set in deep space. Created by solo developer Rob Hesketh, the game places you as the CEO of a company, your sole aim is to kill the CEO of your competing.
Let me start by saying I really admire how incredible you've made this game with no team or anyone backing you. TO THE POINTI thought to myself, what if he just added changeable clientside textures/models with set bone-types? What if he allowed for people to make mods and play with the software to upload to a workshop or moddb page? That would surely boost the popularity of the game! Like DayZ did to Arma, or the Steam workshop to Garry's Mod (Another game I'll compare this to).You see, having a modding community generates not only sales, but community and popularity.
I understand the difficulties when it comes to creating content- but when you have over 1,000 bored college students who play your game, who just want to make random stuff with the base game- then you won't have to pump out content! You've already shown to us that you can create user-input from files like the flags and name- why stop there? Why not allow custom content? And I'm not sure how one would go about creating a workshop- but I would go for it! Trust me, you wouldn't regret it.
Originally posted by Elliott:Let me start by saying I really admire how incredible you've made this game with no team or anyone backing you. TO THE POINTI thought to myself, what if he just added changeable clientside textures/models with set bone-types?
What if he allowed for people to make mods and play with the software to upload to a workshop or moddb page? That would surely boost the popularity of the game! Like DayZ did to Arma, or the Steam workshop to Garry's Mod (Another game I'll compare this to).You see, having a modding community generates not only sales, but community and popularity. I understand the difficulties when it comes to creating content- but when you have over 1,000 bored college students who play your game, who just want to make random stuff with the base game- then you won't have to pump out content!
![Executive Executive](http://media.indiedb.com/images/members/2/1356/1355597/profile/7.jpg)
You've already shown to us that you can create user-input from files like the flags and name- why stop there? Why not allow custom content? And I'm not sure how one would go about creating a workshop- but I would go for it! Trust me, you wouldn't regret it.there a program to extract the Unity assets and I think we could change textures.
![](/uploads/1/2/5/7/125731266/694514420.png)